A game by Heather Logas and her friends

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WIP Wednesday — Work log 8/20 – 8/22

Sleep deprivation is rough, but things are slowly getting done. I think of it as building momentum.
Work log:

8/20
Posted blog. Couldn’t find anything in the damn file so made a user-defined syntax highlighting thing. I should share it. Totally exhausted.

8/21
OK HERE WE TOTALLY GO!!!!
Well, I put in labels and comments so I could fold and unfold the sections to make it easier to read and navigate. I know, I know, but given how little sleep I get all the help I can get focusing is good. This also gave me a chance to go over the file and identify areas where I wanted to go back and fix some things, mostly making NPC accents less pronounced. I did actually get to the putting in the DSA feature part though. Slowly remembering how to do this. Also emailed a compatriot for advice on what to do with my inventory item problem. The problem: there are only a handful of inventory items in the game, and mostly they serve a specific purpose. But one of them is just awkward and weird and doesn’t really matter. I should just cut it, but the scene containing it is some great stuff. I know I should be fearless and merciless and just cut things when they are problems, but I’m still trying to save it. I’m sure I’ve introduced all kinds of indentation problems that I will have to fix.

8/22
Ok, gotten one section of DSA done. Now players can choose goals that the game thinks are outside of their personality parameters, and the personalities will update. Whew. It was only a tiny section, but feels good to have some actual game work getting done. Blog post.

Dream well,
Heather

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