A game by Heather Logas and her friends

Welcome Dreamer

This is the blog for the game project Before You Close Your Eyes. Play the latest demo here.

Latest

New scene available to play!

Dear Dreamers,

Its taken forever, I know, but there is a new scene available to play through onwww.beforeyoucloseyoureyes.com.  Meet the lynchpins of society!  Try the local cuisine!  Get in heaps of trouble!  Learn mysterious secrets!  Die!  Please give it a whirl and let me know what you think! (Please note: there might still be some small bugs…if you find one and let me know I’d appreciate it!)

I’ve enjoyed working with this scene.  In addition to some fun content and characters, I have really started gaining a deeper understanding of choicescript over the last 6 months.  Not only techniques to use, but just general good practices.  Debugging this scene was a real chore because of the convoluted way I had written it up.  I think this knowledge will serve me well as I move on.  

In more personal (but related) news, I’ve been spending the year so far really taking charge of my health.  Right around the 1st, the whole family was downed by a really nasty flu — likely H1N1, given the symptoms.  Fortunately we all recovered, but I was so out of it and couldn’t do anything at all.  It was depressing.  So on my recovery I decided to double down on my personal quest to increase my average daily energy level.  My CPAP therapy is going great, my new sleep doctor increased the pressure and I am really feeling the difference.  I also got a fitbit and it has been making a big difference in what I eat, how much exercise I’m getting and how much water I’m drinking.  I’m feeling results.  This morning at 6:10 the alarm went off and my eyes popped open and I felt ready for the day.  I cannot tell you how different that is from where I was before I started CPAP therapy.  

Since waking up early in the morning to work on the game before the kids get up has been the only way I’ve been able to consistently get stuff done, this is making a big difference.  Whereas my average time to work on the game in the morning last year was about 10 – 15 minutes, now I can squeeze in 30 minutes most mornings.  This doesn’t sound like much (and believe me, it isn’t!) but its better, and its steady.  My goal is to push back to a 6am wake up time and try to work about 50 minutes on average.  

So as of this update I have 4 scenes left to complete.  The good news is, they are all in various stages of done and the least complete one is pretty short.  As you all know, I also desperately want to change the look of the game but I am pretty geared up to write the next scene so that may wait a little bit still.  

So that’s where we’re at.  Thank you again for your patience and your belief in this project.  

Dream well,

Heather

A new day…a new scene!

Dearest Dreamers, Its 6:53 am in Santa Cruz and the sky is starting to lighten.     I am very excited to announce that I have a new scene complete and ready for debugging.  I’m excited for all of you to check it out.  It has my favorite character of the game in it, Sully [...]

An update, an interview

Dear Dreamers, Still working on it. I’ve discovered one technique that’s been very helpful.  I’m not sure why this occurred to me, but I bought a nice pad of drawing paper and a quill pen and have created a physical work log.  Every day I work on the project, I write in the log what [...]

Sunrise Service Day 4

This morning my son woke up right as my alarm went off.  Nonetheless I fed him and then got to work.  I am working downstairs at my daughter’s desk while he plays on the living room floor with occasional outbursts when some plaything isn’t doing what he wants it to. I took a look at [...]

Work in Progress Wednesday

Undertaking a new experiment this week. I’m calling it a “Sunrise Service”. I’m getting up at Sunrise every day to work on BYCYE. I squeeze in about 30 minutes – an hour depending on when my little boy wakes up. The first day didn’t work out — I overslept. But yesterday and today I got [...]

Work in Progress Wednesday

Dear Dreamers, I want to get back to my thoughts on that GDC joke talk on creativity.  But first, some news and updates: If you haven’t yet explored Aaron Reed’s 18 Cadence, I highly highly recommend it.  You can play it online for free or purchase an app for iOS.  It is a thought provoking, [...]

GDC, Motivation, Creativity

Dear Dreamers, Last week was the Game Developer’s Conference.  I skipped last year, having a small baby to watch.  Last year was the first year I had skipped since I started attending the conference in 2003.  I was surprised to note that I didn’t miss it.  This year, with a solid job — no need [...]

WIP Wednesday

Actually completed two blocks of work on BYCYE so far this week. As you’ve seen, I’ve done away with Motivation Monday posts. There are two reasons for this: First is that, Monday Morning, I am usually aching to get to work so it seems counter-productive to talk about motivation when I’m already motivated. Secondly, instead [...]

WIP Wednesday — 10/3/2012

Other things in my life forced me to take a break for a couple weeks, but I have just completed a satisfying chunk of work on BYCYE. I am still looking at the At Gates scene, adding in ways for people to do things “out of character” which then impact their personality profiles. I am [...]

Where’s my motivation? Tuesday

Dearest Dreamers, The last week was hard. It could possibly be described as “impossible”. Well, except that I made it to the other side, so I suppose it wasn’t completely impossible. Personal stress abounds and half-way through the week my immune system decided to take a vacation. Fortunately it wasn’t too long a trip, but [...]